Night at Mallard's Manor (original)
Description:
Play as a ghost (Libby) who is trying to help a lost survivor (Tinker) escape the three levels of Mallard's Manor!
Controls:
arrow keys: move
space: interact with torches and doors selected by ghost whisps
Tips:
- Libby has whisps that move to what he can interact with. Press space to interact with whatever the whisps are on!
- Tinker is afraid of the dark, ghosts (you/Libby) and monsters (Mallard), so turn on lights while staying out of sight to guide him.
- If there is no light then Tinker will slowly wander around. If Tinker sees light he will go towards it!
- Tinker and Mallard both curious, so they will open closed doors if possible. Mallard takes a while to open closed doors, so use this to your advantage.
- Tinker needs colored keys to open locked colored doors. He is skiddish so he may drop the keys if scared!
- Mallard doesn't care about ghosts like Libby, but will eat anyone else he finds, so close doors to slow him down and keep him away from Tinker.
Other:
This is a submission to the 2021 GMTK game jam. Feedback is welcome!
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